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Thirteen and Half Cats
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Devlog
Our shop is open!
June 13, 2018
by
PouleyKetchoup
Hey everyone! We've just opened our humble little shop, and... You can get your own Thirteen & Half Cats enamel pin from our website: http://nekomatata.com/shop We appreciate every ounce of your fando...
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Thirteen & Half Cats on iOS! And other updates...
May 14, 2018
by
PouleyKetchoup
Hi everybody! We have several bits of news this time. iOS Release First of all, we've just published Thirteen & Half Cats on the App Store, so now it's available for iPhone and iPad! You can support u...
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Touring GDC with Thirteen & Half Cats!
March 24, 2018
by
Nekomatata
#gdc18, #gdc
Haha, what a devlog title… Hey guys, we went to our first GDC as Nekomatata Games this week! We were gifted passes after submitting our game to the the Unity 3D Game Art Challenge . We weren’t goi...
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Award: IMGA Nominee - come vote!
February 24, 2018
by
Nekomatata
1
#IMGA, #award, #game show
Hey everyone! We’re proud to announce that Thirteen & Half Cats has been selected as a nominee for the International Mobile Gaming Awards ! This is a huge benchmark for this game and for Nekomatata...
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Day 4: more modeling & white box progress
October 25, 2017
by
Nekomatata
Summary We had a busy day today so we didn't get to work on the game much ( ~2hr ). But progress is progress! I modeled a hiding place Pouley did more work on the white-box & now we have some 'cats' f...
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Day 3: anti-crunch & new daily routine
October 23, 2017
by
Nekomatata
1
I'm a workaholic but 'crunch' isn't sustainable We both work hard and we've gotten used to working painfully hard after spending years in the games / technology field. We've both felt what it is to cr...
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Day 3: animation, levels & final script
October 23, 2017
by
Nekomatata
Walk animation done! I spent about +2hrs separating the character parts, adding a wand, adding new bones for items to the armature & tweaking for a little more flexibility, and finishing up the walk a...
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Day 2: 3D character modeling
October 22, 2017
by
Nekomatata
1
Here's what I've modeled today. I'll be adding more process shots as I make progress: She has proportions that reflect her approximate age, a hat, and a name now: Tali I may do more work on her arms,...
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Day 2: sketching & white boxing
October 22, 2017
by
Nekomatata
Today we're ready to get our hands dirty. We're creating assets and diving into Unity. The story and mechanics are pretty much set (although just about anything can still change if we want it to). So...
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Day 1: define the story
October 21, 2017
by
Nekomatata
1
Gather 13 cats hidden in a town ( gameplay ) so you can perform a ceremony ( story ). We've defined the story and gameplay today. The concept is simple and we've been brainstorming since we announced...
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