Dev Diary : Cabin Update #2
Hey Everyone - Torri here with another cabin update!
And spoiler alert - avoid the animated gif in the end if you'd rather have the end result be a surprise.
Now where was I? Ah! Today I'm showing the current progress and my modeling method. Our world is going to have a sweet cabin.
It probably goes without saying that 3D modeling is hard work. And the more detailed the model, the more challenging it is. Our cabin already has quite a bit of detail and I haven't even gotten to the final detail pass where I will add plants, flowers, and smaller details. These are the things that bring a model to life and I can't wait to share it with you.
Still No Color?
Yep. Still no color. I save colors for the end of my process. Sort of like putting the icing on the 3D cake. The contrast of lightness & darkness (value) is more important than hue 9 times out of 10 so that's how I go about things - whether it be 2D or 3D art.
Next I'll be finalizing colors and details, then we'll integrate the model into our game engine. I'll also be adding a camera treatment to stop the camera from running into the cabin. Stay tuned!
Get Moonlight Garden
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